Luca Alexander Weist
Email: lweist3317@gmail.com
Phone: +49 160 91335561
Location: Bonn, Germany
Website: luca3317.dev
Summary
Passionate Junior game developer / programmer with about a year of professional experience and 3+ years of prior hobbyist experience. Experience is primarily using Unity, some with Godot.
So far Ive worked in generalist roles with a focus on implementing gameplay features.
Skills
- Languages: C#, Java, C, Lua, some Python, some C++, some Assembly
- Engines: Strongly experienced in Unity, a little in Godot
- Tools: Git, Rider / VisualStudio, Docker, some AWS
Unity-specific skills
Im well-versed in a lot of the major Unity packages (including Addressables, Netcode, Cinemachine, InputSystem, NavMesh, Unity Test Framework and others).Some other, unofficial Unity Packages I'm quite familiar with:
- UniTask
- Unity-GOAP
- Lua-CSharp
- TweenPlayables
- FacePunch.Steamworks
- YarnSpinner-Unity
- ObiRope
- TMPEffects (I made that one!)
Work Experience
Freelance: SmokeStack Studios, US-based
Virtual Training Simulations; training software for fire brigade operations and for school shooting incidents used by the departments in Texas February 2025 - Present
- Contributed hands-on development work, averaging 25–35 hours per week
- Implemented a multitude of new gameplay features, such as AI-assisted analysis of communications made over the radio for adherence to the NIMS protocol, a physically-simulated growing firehose, dynamic audio occlusion, and many more
- Improved and bugfixed existing gameplay features, such as NPC interactions, NPC AI, dynamic smoke and room pressure systems, and many more
- Implemented a lot of systems utilizing Netcode (including some of the features mentioned above)
- Collaborated with a small international team, both asynchronously and synchronously
Freelance: Farseer's Domain (Flufflesocket Studios), US-based
A simultaneous, turn-based MOBA, serving as a spiritual successor to Atlas Reactor August 2024 - March 2025
- Committed 20 hours per week implementing a multitude of new gameplay features, such as various new character abilities, lobby functionality, status effects, and more
- Maintained and bugfixed existing gameplay features and deeper systems stuff
- Executed numerous minor fixes alongside more key enhancements to improve user experience.
- Collaborated with a larger, ~10 person team, both asynchronously and synchronously
- Also did the german localization for the game
Education
Bachelor of Science in Computer Science
University of Bonn, Bonn, Germany
2018 – 2022, final grade 1.3 (equiv. to roughly US GPA of 3.8)
Allgemeine Hochschulreife / General Qualification for University Entrance (Abitur)
Ernst-Kalkuhl-Gymnasium, Bonn, Germany
graduated 2017